A reliable private Colorbot cheat for the Valorant game To be honest, I've been getting lazy lately. And when I write articles, I resort to the help of neural networks. But with a private cheat, Ghost Colorbot is a special case. This is a high-quality program, the analogues of which I have already met. Developers of cheats for the Valorant game try to avoid visual possibilities, because the game is able to take screenshots of the game and send them to the server for analysis. Therefore, the programs are appropriate. Colorbot - equipped only with an aimbot and a trigger bot. Aim points the mouse cursor exactly at the specified part of the opponent's body, and the trigger makes an automatic shot, which guarantees frag. It's called Colorbot for a reason - it reacts to the purple color of the enemy. System requirements: Processors: Intel and AMD; Operating systems: Windows 10 (2004, 20H2, 21H1, 21H2, 22H2), Windows 11; Program functionality: Enable Aimbot Hotkey Offset x Offset y Multiplier Smooth Min Move Dynamic Factor Color Tolerant Enable Field Of View Enable Recoil Control Rcs X Rcs Y Enable Triggerbot Hotkey Preset Load / Save Config Smooth (base_smooth): This is the basic smoothing value. Smoothing is used to ensure that the movements of the mouse (or any other input device) are not sharp and jerky, but are smoother. The higher the smooth value, the slower and smoother the movement towards the goal will be. This is especially useful for motion control in situations where precision is required, such as aiming in shooters. Min move (min_move_threshold): The minimum threshold value of the movement. This parameter defines the minimum distance that the cursor must move to make a movement. If the difference between the current cursor position and the target position is less than this value, the movement will not be performed. This prevents unnecessarily small or insignificant movements, which may be noise or non-targeted movements. Dynamic smooth factor (dynamic_smooth_factor): This is a dynamic smoothing coefficient that varies depending on the distance to the target. The greater the distance to the target, the greater this coefficient, and vice versa. Using this parameter allows you to adapt the smoothing depending on the situation: at large distances, the movement will be smoother, and at smaller distances it will be faster. Speed multiplier (speed_multiplier): This is a speed multiplier that is used to speed up or slow down the movement depending on the situation. Increasing this value will speed up the mouse movement, and decreasing it will slow it down. The speed multiplier allows you to flexibly control the speed of movement depending on the selected weapon or other context.